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BLACK PANTHER GAME PLAY AND SKILL GUIDE (ASSASSIN) - MARVEL SUPER WAR

BLACK PANTHER GAME PLAY AND SKILL GUIDE (ASSASSIN) - MARVEL SUPER WAR Hey guys what's up! So we're here for some Highlights and full gameplay video of Black Panther!

We'll also check out the mechanics of his skills and get the basics down on his gameplay.

Ok so first is your passive skill. T'Challa can actually absorb 25% damage for 2 seconds when his Vibranium Armor, AKA passive skill, is active.

This buff will only take its effect once you get damaged. And it has a 10 second cooldown.

Also, the cooldown of your passive skill is reduced for 0.5 seconds each time you hit an enemy hero with any of your skills.

Once you take damage while this passive is active, it will eventually explode, damaging nearby enemies.

The damage and range increases a bit if you were hit by a basic attack during that 2 second duration. The more basic attack hits you receive, the bigger and stronger the explosion gets.

You can see it in your buff area if your passive is active, since it's only a 10 second cooldown, you might want to always have this first before engaging or ganking, coz that 25% damage reduction is a huge help.

More so if the opponents have used their main damaging skills during that 2 seconds. It means, you've nulled a huge part of their damage output.

Again guys, before you engage, it's better to have this Vibranium Armor buff on.

Ok, next one is your first skill.
It's a pretty simple skill, you use your kitty cat claws and scratch your opponents in front of you.
The range is a bit short, so just be sure that you'll reach your opponent.

Next one is your second skill.
Again, pretty simple, you dash to a specified direction, dealing damage to anything in your path. If you hit an enemy hero, you will also deal half its damage to anyone behind your target, as well as slowing them down.

This helps a bit in team fights, since it becomes a splash damage if your opponents are clustered together.

Next is your third skill.
It's a crowd control skill.
You strike your opponent with your kitty claws and stun them.
In terms of damage, it's weaker than your first skill, but your in it for the stun.
Btw, it's a single target. Also, for some reason, it reaches farther than your actual skill cursor.
So don't be shy to press it even if the opponent is a bit far.

Next is your ultimate
Now this is an awesome skill. The more missing HP the opponent has, the stronger it gets.
It's better to use this skill as a finisher, coz like we just said, more missing HP, stronger damage.
But that's not all, It's basically a homing skill.
Once you've used it, it will attack the last enemy hero you've attacked within the last 10 seconds.
Opponents have a hard time escaping from T'challa because of this skill.
Sometimes you'll use it just to chase down opponents who's trying to escape, and not as a finisher.
You can even take a few steps back from a fight, then use it.
I would sometimes do it when the fight is too close or dangerous, wait a bit for the cd of my other skills, then jump back in again with this skill, taking them by surprise.

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