Most of the instructional design theories failed to address how to design practice that is motivational, research by Klein & Freitas (1999) cited by Gay & Peter (2003). In their experiment on instructional games affect students’ performances, the effect on motivation using instructional games.
The two treatments:
1. Used an instructional board game to practice the material presented in the Lecture.
2. This group is using a traditional worksheet.
The four motivational components:
Attention
Relevance
Confidence
Satisfaction
Instructional games are effective for providing motivating practice of newly acquired skills and information. Instructional games are motivational because they generate enthusiasm, excitement and enjoyment. Other positive findings regarding instructional gaming:
1. Effective for assisting students to acquire, practice, and transfer mathematical concepts and problem-solving abilities.
2. Instructional games have positively influenced learning in actual business training settings
Reference
Marland, P., Patching, W. & Putt, I. 1992. Thinking while studying. A process tracing study of distance learners.
Smith, P.J. 2003. Learning strategies used by apprentices in flexible delivery.
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